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Prisma & the Masquerade Menace

Created by Shiny Bolt Games

Prisma & the Masquerade Menace is a challenging, side-scrolling puzzle platformer set in a colorful, yet dangerous, multi-dimensional world. Utilize the unique power of each dimension by switching between them to gain the ability to jump higher, run faster, and destroy obstacles.

Latest Updates from Our Project:

Yukiburu Mountains. A.K.A. NOT the Desert!
about 7 years ago – Mon, Feb 20, 2017 at 11:11:34 PM

Hello everyone,

Thanks to all the people who have backed. Welcome backers!

But that's enough small talk, let's get to the point. Everyone's inner Anakin is screaming right now. We hear your "Is this game only a desert?", "Castles and Sand? Who cares?", "I hate sand. It's coarse and rough and irritating and it gets everywhere."

A bison priest meditating in front of Rift Mountain
A bison priest meditating in front of Rift Mountain

Don't fret young Skywalker. There's are many worlds out there for you to explore. In today's update we are going to focus on World 2, which are the Yukiburu Mountains. It's a Japanese inspired snowy mountainous region where Ray and Fractal visit during a festival.

Rough concept of gameplay view
Rough concept of gameplay view

 

There are many creatures unique to the region there. Several bison humanoids roam the land and have set up several tiny villages. They huddle under the great unifying bell that connects both halves of Rift Mountain.

A Mendo, a docile and aggressive dog, seal, lion...thing. He's cute at least.
A Mendo, a docile and aggressive dog, seal, lion...thing. He's cute at least.

The bell is said to hold the bison-people's deity- Yuki, the puppeteer. She has the ability to control and manipulate objects and others with the power of music.

Yuki and her pet Nebuta - Nebuchadnezzar
Yuki and her pet Nebuta - Nebuchadnezzar

 

Yuki and Neb in their forms.
Yuki and Neb in their forms.

During the mix, there will be a lot of festival arrangements going on. Several items like food stalls, festival lights, drums, and market fronts liter the street more and more as you get closer to the center of the festival.

Stall and Food Concepts for knocking over.
Stall and Food Concepts for knocking over.

 

Festival Center Tower
Festival Center Tower

Even aspects of the game, like moving platforms, will have a different flavor in Yukiburu. We want each world to have their own hints and identity and full of style!

Moving Platform Concepts for Yukiburu
Moving Platform Concepts for Yukiburu

That's all for this update. Let us know your thoughts on Yukiburu below. And make sure to spread the word if you like what you see. There's plenty more to come.

Next Update: News!

Until next time!

-Hank

Tier & FAQ updates!
about 7 years ago – Sat, Feb 18, 2017 at 08:20:30 PM

Hello gang!

We are still fighting the good fight on the campaign. Thanks to all the newcomers here.

Over the last 2 days we've been updating the page in subtle ways: the stretch goals, new funding tiers, and new rewards.

The Stretch goals have been revealed somewhat further into our goals, as many of you have been asking where console goals resided. We took a to twitter to poll our followers on where they want the game, and Vita was the clear winner for the first console port.

If all goes well, hopefully we will have something to show by the end of the campaign. And if things go really well, hope that will have also have been a double entendre. 

Vita is at 80k
Vita is at 80k

 Next in line is our new tiers. We decided, due to demand, that splitting the $40 tier would be a good idea. Now we offer two $35 tiers with either just the OST or Art Book for those who care about only one or the other.

Lastly, we got a lot of feedback asking if credits would be in their name. Along with this we received several questions about BETA-Access. So we decided to bundle the two together in a new $25 tier. 

That's all for this update. FAQ's will be updated as deemed necessary. DM us if you have any comments or concerns, our shout it to the world in the comments. We will do our best to answer every single one of them!

Next update: Art Updates!

See you then,

-Hank

The First 48 hours COMPLETE!
about 7 years ago – Thu, Feb 16, 2017 at 04:17:59 PM

Hello all backers,

14% Funded in the first 48 hours!

Thank you to all the early birds who came out of the woodwork to back the campaign. Your support means a lot to all of us. We wanted to take this opportunity to thank you and everyone else who helped us kick start the Kickstarter:

Nathaniel Stevens at Game Chumps:
http://digitalchumps.com/2017/02/14/prisma-masquerade-menace-kickstarter-announced/

Elisha Deogracias at Gaming Trend:
http://gamingtrend.com/2017/02/14/prisma-the-masquerade-menace-kickstarter-launched/

Josh Speer at Operation Rainfall: http://operationrainfall.com/2017/02/14/crowdfunding-spotlight-prisma-the-masquerade-menace/

Kenny McKee at Hey Poor Player:
http://www.heypoorplayer.com/2017/02/15/prisma-the-masquerade-menace-kickstarter/

Todd Black at Pop Geeks:
https://popgeeks.net/prisma-the-masquerade-menace-on-kickstarter/

Spencer Legacy at Monster Vine:
http://monstervine.com/2017/02/introducing-prisma-the-masquerade-menace/


& Serena Nelson at Cliqist:
http://cliqist.com/2017/02/15/jump-dimensions-prisma-masquerade-menace/


Thanks to spreading the word!


So what's next!? 

Thanks for asking me, me. In the next day we will be updating our page with FAQ and information some have requested on our social media channels. There may be a follow-up update later in the day to address these changes. After that we plan to have an update addressing what some of the rewards will look like. Further still we plan on showing a deeper dive/commentary on how to play the game and posting it here.

And remember to keep up on social channels if you want to see real-time updates:
Twitter: @Project_Prisma
Facebook: @ProjectPrisma


Until then we are very grateful and happy funding!

-The Shiny Bolt Team